TA Work Collection

Unity | Houdini | Blender | Substance suite | Adobe suite

Procedual Pagora

Houdini | Procedual generation
· Research
· Procedual modeling
· Parameter design
· UV unwrap


Stylized rendering | Dreaming island

Unity URP17 | Shader creation
· Stylization
· Normal transfer
· Dynamic leaves & grass
· Vertex animation
· Leaf VFX effect


Paint System | Paint With Drip

Unity URP17 | Shader creation
· Compute shader
· Real-time interaction
· Customized dripping trail


Stylized outline

Unity URP17 | Shader creation
· Render Feature
· Stylized material & outline
· Parameter design (Color, Speed, Noise, etc...)


Snow Interaction

Unity URP17 | Shader creation
· Real-time interaction
· Dynamic graded tessellation
· Render texture


Microwave

Unity URP17 | Shader creation
· Stencil buffer
· Modeling with Blender


Outline tool

Unity C# | Scripting tools
· Smooth outline for shape edges
· Interface design and development


Material authoring

Substance Designer | Marmoset toolbag | Procedual texture
· Material authoring
· Rendering and lighting


Toon style shader

Calculate and divide surface brightness into fixed bands to create a flat, toon-style look. Add global outline effects and dynamic shader change.

Unity shader
· Lighting Segmentation
· Postprocess Outline Rendering
· Noise Distortion
· World-Space Masking


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