TA Work Collection

Unity | Houdini | Blender | Substance suite | Adobe suite

Procedual Pagora

Houdini | Parameter adjustment | UV unwrap


Paint system | with drip

Unity shader | URP17 | Compute shader


Stylized outline

Unity shader | URP17 | Sytlized shader | Render Feature


Snow Interaction

Unity shader | URP17 | Realtime interaction | Dynamic tessellation


Stencil Interaction

Unity shader | URP17 | Modeling with Blender


Outline tool

Unity tool | Scripting | Fix outline


Toon style shader

Calculate and divide surface brightness into fixed bands to create a flat, toon-style look. Add global outline effects and dynamic shader change.

Overview
· Lighting Segmentation
· Postprocess Outline Rendering
· Noise Distortion
· World-Space Masking


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