Procedual Pagora
Houdini | Parameter adjustment | UV unwrap
Paint system | with drip
Unity shader | URP17 | Compute shader
Stylized outline
Unity shader | URP17 | Sytlized shader | Render Feature
Snow Interaction
Unity shader | URP17 | Realtime interaction | Dynamic tessellation
Stencil Interaction
Unity shader | URP17 | Modeling with Blender
Outline tool
Unity tool | Scripting | Fix outline
Toon style shader
Calculate and divide surface brightness into fixed bands to create a flat, toon-style look. Add global outline effects and dynamic shader change.
Overview
· Lighting Segmentation
· Postprocess Outline Rendering
· Noise Distortion
· World-Space Masking