Procedual Pagora
Houdini | Procedual generation
· Research
· Procedual modeling
· Parameter design
· UV unwrap
Stylized rendering | Dreaming island
Unity URP17 | Shader creation
· Stylization
· Normal transfer
· Dynamic leaves & grass
· Vertex animation
· Leaf VFX effect
Paint System | Paint With Drip
Unity URP17 | Shader creation
· Compute shader
· Real-time interaction
· Customized dripping trail
Stylized outline
Unity URP17 | Shader creation
· Render Feature
· Stylized material & outline
· Parameter design (Color, Speed, Noise, etc...)
Snow Interaction
Unity URP17 | Shader creation
· Real-time interaction
· Dynamic graded tessellation
· Render texture
Microwave
Unity URP17 | Shader creation
· Stencil buffer
· Modeling with Blender
Outline tool
Unity C# | Scripting tools
· Smooth outline for shape edges
· Interface design and development
Material authoring
Substance Designer | Marmoset toolbag | Procedual texture
· Material authoring
· Rendering and lighting
Toon style shader
Calculate and divide surface brightness into fixed bands to create a flat, toon-style look. Add global outline effects and dynamic shader change.
Unity shader
· Lighting Segmentation
· Postprocess Outline Rendering
· Noise Distortion
· World-Space Masking